Reviews on this list: 121
Last map played: wreckbase
Last map played at: 8pm, August 2, 1998
Do you prefer Quake 1? or Doom, perhaps?
I've got some screenshots of a level I'm creating of my house.
All are single-player Quake II levels, except where noted. The Filename column refers to the name of the zip that can be downloaded from your local gamers.org mirror.
The worst I've played so far is definitely shroom.
The best is too hard to choose. New and spiffier designs are popping up all the time.
Key --- sfx = new sound effects gfx = new graphics mus = new music dm2 = demo (.dm2 file) included demo = demo built in dm = designed for deathmatches pg4dm = probably good for deathmatches egg = includes what is considered an Easter Egg wpns = weapons req = requires inc = includes PC = Partial Conversion TC = Total Conversion Filename Author Description -------- ------ ----------- 1964 J.F. underground caves, earthquakes, collapsed buildings, and train tracks 1st Pete small house and pool. probably the first 1-player Quake2 map ever 1strpst Mike medium dm, all wpns. warehouse and techbase style 2haddm2 Evan tiny dm featuring a railgun over a lava pit 3haddm2 Evan revision of above includes rocket-launcher instead of railgun 5fiffy1 George very well designed but far too difficult 5fiffy2 George very well designed and nicely difficult abandon James high-quality short computer station with nasty end age J.F. long, large, fun, nasty, very nicely done all over. new ideas and sfx age1 J.F. cramped, nasty, tricky. many missing textures angron Jonas short, fun, and nasty computer and security installation anihilat Ian small computer base. nice ideas, but Computer 1 can't be destroyed anthrax Stephen crashed every time I tried to play arif Tomaz nice little base with computers, rockets, water and warehouse arkanian Mike (or) large but short base and space station with unusual ending awf1 James short first part of a 3-part unit. security and pipes, mainly azure James destroy crystals and Makron then escape on ship. great detail. ballistic Fred short but good computer station. lots of items for dm including BFG10k bariosp1 Bario huge multipart unit. sometimes confusing, but all professionally made benslair Chris just for a laugh; based on author's friend's bedroom boat Jeff short and vicious, unfortunately a little bland borax2 Dennis dark and gloomy power station. lots of good style variety chemp Matt highly detailed and professional chemical plant and mines coconut1 Neil bright happy colours, a wacky story and a big nasty volcano cold David very nice constructions, but far too choppy; surely not optimised commando Garry it's all a bit nonsensicle to me, I'm afraid costas.p Costas short and nasty, but blue door doesn't work (fixed in pow) covertop Dave four parts, very nasty, good fun, but overall a bit cramped cr8redge Alex no plot, no story, but lots of style in familar surrounds crspq01a Lari small castle. good design & detail. too bright and missing textures d2m07_q2 Sebastian didn't work for me; "couldn't find spawn point" error danger Walter small difficulty-choice corridors, with easter eggs dawgfite Bryan very nice airport, security area, pumping station, and arena-style end de1m1_q2 Borys accurate conversion of Doom 1's e1m1, except one secret area deadwrld Ben short, dark, tricky computer station with nice explosive end deathis YooShin very nicely constructed, esp. lift, laser and escape pod destiny Marty umm.... where'd everybody go? doom2_q2 Peter very accurate Doom2 map01 conversion, using original textures downfall Wiebo medium-sized, tricky, nice constructions and f1-help dpowers Ian sounds interesting, but crashed every time I tried to play it dyv1 Yuri short but nasty base with quite different futuristic style e1m1q2a Erich gloomy conversion of Slipgate Complex. limited tutti-frutti e1m7q2 Antonio conversion of Chthon's Chamber for dm only eq2_sp1 Erik good ideas include photon accelerator and detail like panels removed eq2_sp2 Erik short base, but in a very different style than usual energy Ryan short and nasty, few bugs, but overall pretty good escape Benjamin sectioned warehouse with good mix of beasties fatalop YooShin short and fun computer station, with good construction fin1b4 Richard very nicely designed waste pumping station with lots of grubby piping flood Daniel,Fredrik bland, simple, short, easy foff Dirk shut down a new small base with lots of good new ideas freddretq2_1 Phillip medium-sized computer station in the mountains. good texturing frststrk Scott absolute killfest in a different-than-usual-style base gml Ed escape prison through the sewers. generator and body pit are good grinspq1 Brian three-part castle and base complex with lots of good new ideas and traps grunt Jack short and fun action-packed killfest in a small base heatseek EraserX huge, cramped, a bit confusing, but nonetheless very well designed heavyind Dennis lots of big heavy machinery but really very difficult to complete heroic Marty large computer centre, terrific amount of detail and design hhope1 John destroy security computers and escape. includes ending cinematic hideout YooShin security complex. good use of fold-out ramp, mutant and lasers homers7 Dave short but fun. good variety in areas, lotsa beasties house Michael author's house with furniture, a basement and outside pool housese Michael as above but with a van and heaps more beasties hwf Brett blocky, plain and dull iceland Killer 4000 a small and simple ice castle; nice idea in theory iksp1 Iikka escape the small, well-guarded base. great design, detail and end incarc Greg escape brig and destroy the ship. very nice texturing and ending infil Marty too dark, maze-like and choppy. water hurts and entrances are unfindable infokill Jack small, nasty and tricky computer base. a bit too cramped ise Matt id-style military base with a good but short ending jhspq1 Jim crashed every time I tried to play it krazza Russell short but nasty base with odd mix of styles. nice end ship kronic Russell escape the base. good variety of environments ksp70 Kurt large and fairly dark base with lots of backup reinforcements lkspq1 CMSmith I couldn't find the key map01 Tony Quake2-ified Doom2's first level. dm. easter egg martim12 The MarTim Team drain the sewage tank, and escape to the roof martim13 The MarTim Team investigate missile base then escape martim15 The MarTim Team escape the small computer and security base mbase yourben large mountain base with many great constructs, bit dark and cramped medieival Costas short medieval castle with bulldozer and truck megsp1 Marc dark computer station, nice rotating brushes, easter egg mercy Brad short and nasty base. kill all your insanse buddies and survive mixspq1 Matt small but very well designed base with nice constructs moutpost Charlie missile/computer centre with lots of buttons. requires Uber-system mpqu1 Warren large four-map unit. prison, computers, sewers and main gate mutated YooShin short, fun, dark computer station. escape through sewers opelim Owen small military base with good sewer system and overall texturing osa Juha very nicely designed and detailed warehouse/base patrol Michaël small, fun mountain base, some interesting bits, a bit too much lighting pharm Kneel four-part base with lots of little suprises pipedrm Sean small pumping stations in the mountains. lots of water. piranah Daniel,Fredrik bland, simple, short, easy pm1-3 Dean too many missing textures points Ben short, extremely difficult base, far too many surfaces visible at once pow Costas better version of costas.p, with rather silly end area. easter egg psh01 Tom tough, high quality security station. good outside area with path psph20 Cedar enormous caverns and base in mountains. very nasty beasties everywhere q2 Arkangel beginner-made room with some mutants, a tank and lots of weapons q2e1m1 Git conversion of Slipgate Complex for solo or dm q2e1m7 Kam3l3on conversion of Chthon's Chamber for dm only recon Kneel dark and cramped in the second part but otherwise quite good redpen T.Johansen good action, logical progression and monster placement rene15 Renegade one room deathmatch with nice fountain design and spinning Q2 logo retribution Doug small multi-part processing plant. a bit cramped risc1 Riscchip very high-tech spiffy space station with warehouse and lots of security Doug re-align lense so laser destructs. nice uses of rotating brushes sgar Ludovic dark and nasty security complex sgc9 Steve lots of fun stuff, but too damn confusing shroom tEKNo small, boring, uncool. easter egg sltrship Neil huge very well made spaceship with great effects and constructs smd David based on author's workplace. lots of testing equipment and new textures sofm2 Neil Why, Neil, why?! as dull and repetitive as Where's Waldo starspq1 Jeff small but good base with mines, computers and research areas tab1 Michael multi-storey military installation. irritatingly many radio messages tab2 Michael small military installation. bit bland. irritatingly many radio messages tab3 Michael mountain base with lots of traps and surprises. action-packed tab4 Michael pumping stations deep in the mountains. more good action tab5 Michael another military base with varied styles and a big nasty end tab6 Michael and another, this time with mutation labs and lots of beasties tab7 Michael very nice mountain base, lots of tank commanders, multi-storey buildings teste Joao small indoors, large outdoors, most wpns, prolly good for deathmatch timebase Fred small high-tech base with a few new ideas. one mis-functioning lift tmq21 Jon harder, larger, base-style area with gloomy warehouse touch EraserX slightly cramped but otherwise good base with some good effects tower2 Brian Brian's first. many missing textures and a few cosmetic errors tower2 Gary dm map with one room, spiral staircase, teleport, all wpns trs Rick dark, wet, spooky and fun. shut down the Strogg Relay Station ttg1_q2 LedMan dark, monotonous, what's the big idea? vermination Roger short high-tech base with good design and consistant theme vostok Ed good fun in a hidden Strogg base in 1800's gold-mine mountains wait Marty three-part base; prison, security and hangar. lot of big beasties wartorn Darin beginnerwad based on house for dm water_works Doug destroy the coolant-supply dam. lots of rotating things, nice end wdf Ian very nasty little base with lots of big beasties and not much health wreckbase Brad terrific wrecked military base with lots of water and destroyed stuff yspq5 YooShin heavily guarded small base with lots of great lighting zebo Travis four-level unit; storage, water, waste, control
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what do you expect to find down here, hmm?